Opens in a new tab
29 June 2026

The Lonesome Guild

PEGI 7 rating logo, with the address www.pegi.info

1 player

Available on PC, Xbox Series X|S and PS5

In the previous article, I presented Keeper, a game inspired by the loneliness felt during the health lockdown. Now another recently released game also tackles this theme, but from a different angle. Just goes to show that this period has left its mark even on cultural and video game creations.

The Lonesome Guild: characters cross a stone bridge facing a sea and floating islands

Very pretty scenery

Don’t worry, it won’t be about illness, vaccines or face masks, but about adorable little animals who team up to rid their kingdom of a mysterious evil called “Loneliness”. In The Lonesome Guild, you find all the conventions of a great group adventure. Each character has a goal to achieve and it is by travelling together that they can all succeed.

The Lonesome Guild: a punk capybara with a green and pink mohawk joins the group, “Ran Tran Trum”

This punk capybara totally won me over

Our six companions are not traditional animals, since they combine characteristics of several species, like Davinci, the winged rabbit passionate about invention and mechanics. His meeting with the ghost Ghost will push the two of them into a great quest to escape the red mist invading the forest. Their team gradually grows, offering us the chance to switch from one character to another to use their skills according to the situation. They all share an adorable design.

The Lonesome Guild: dialogue of the character Sapallan explaining the peoples of the kingdom

I like the design of these characters and the world of this kingdom.

The Lonesome Guild is an action/adventure role-playing game. As is the way with this kind of game, you move from exploration phases that take you through very pretty scenery (castle, village, coastal town, etc.), enlivened by dialogue with the kingdom’s inhabitants, to combat passages. It is in these moments that each hero can offer physical or magical attacks, or even merge with Ghost to multiply their power tenfold.

The Lonesome Guild: exploring a desert bazaar with striped tents, with the current quest shown

Care has been taken over the different environments you visit

While The Lonesome Guild‘s message about the need to belong is very telling, what I like about the game is above all its atmosphere and design, truly adorable without denying a slightly epic side. It is a game I particularly recommend for children, from age 10 on their own, because the texts are sometimes a little long and probably need some explanation from parents. Besides, this writing struck me as very close to that of a children’s book. Understand that as an adult, if you play it, you will have to look past a slightly naive side. But that makes it a perfect story for children! It is typically the kind of game I loved making my way through as a child myself and it seems to me this is a lovely opportunity to set off on an adventure as a family.

The Lonesome Guild: the group confides in each other around a campfire, dialogue from Mr Fox

The fireside, the best place to confide in each other

The Lonesome Guild: a character's skill tree and relationship points

As in any role-playing game, you earn progression points that you can distribute in a skill tree.

The game is not particularly difficult, but you do still need to have understood the dodge system and not just try to keep hitting continuously during fights. Likewise, managing items and their effects might need a little help from someone older. Finally, with the idea of using the game to open a dialogue on other, broader subjects, The Lonesome Guild also lets you talk with your children about what belonging to a group brings, about the resources to lean on so as not to feel excluded, or about how to make sure a relationship is solid. The Spanish studio Tiny Bull has been very good at drawing inspiration from a worldwide event to offer a fantasy reading of it, and I salute the quality of their work here.

The Lonesome Guild: a fight in a forest, with the group characters' health bars

During fights, you can switch from one character to another depending on the blows you want to deal.

The Lonesome Guild: exit menu showing that the game was saved 3 minutes ago

A big plus for younger players: when quitting, we are told when the last automatic save was made

Watch the replay of our Checkpoint show, devoted to The Lonesome Guild.

Photo of Niels Weber

Niels Weber

Il travaille en Suisse sur les thématiques d’usages excessif des écrans, notamment avec des familles. Il utilise le jeu vidéo comme outil thérapeutique et garde un œil attentif sur l’actualité du média (nouveautés, tendances, impacts, etc.). En parallèle à ses activités professionnels, il dirige bénévolement un site de critiques de jeux (www.semperludo.com), ainsi qu’une association de joueurs à l’échelle nationale (www.gamingfederation.ch), à travers laquelle ils visent une pratique du jeu vidéo responsable.